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Software Designer,Lighting & Scenic Designer,Interaction Designer, Machine Designer,Media Artist
Prof. Louis-Philippe Demers,
School of Art, Design and Media
Interaction and Entertainment Research Centre
Nanyang Technological University.
Louis-Philippe Demers combines several profiles: Artist, Freelance Designer, Professor, Researcher and Entrepreneur. He is a multidisciplinary artist using machines as media. He worked on the conception and production of several large-scale interactive robotic installations, so far realizing more than 225 machines. His robotics works could be found in theatre, opera, subway stations, art museums, science museums, music events and trade shows. As a freelance designer, he develops, conceives and realizes interactive systems. He also acts as stage, lighting and exhibit designer as well as a consultant for the integration of technology in the arts. His projects are exhibited and used in museums, festivals, corporate events and public spaces. Since 1988, he participated in more than seventy artistic and stage productions. He has collaborated with several recognised artists including: Bill Vorn, Michael Saup, Garry Stewart, Art Zoyd, Michael Simon, Christian Möller, Stelarc, Thecla Schiphorst, Robert Lepage, Peter Gabriel and Le Cirque du Soleil.
His works, installations, performances and researches on the application of the computer in the arts have been primed with several prizes and featured at major international festivals and venues such as Lille 2004, Expo 92, Expo 2000, Sonambiente, ISEA, SIGGRAPH and Sonar. He received three Interactive Kunst prizes Ars Electronica, the Distinction of Prix 96 and two further mentions with collaborative works. He also received a honourable mention in digital musics for 2005. He received the first prize of artificial life Vida 2.0 and the prize for Interactive Lighting at Lightforms 98. His latest work, Devolution, received six prizes in 2006 including the Ruby Innovation award in South Australia, Outstanding Performance from Australian Dance Awards and two Helpmann Awards, the Australian equivalent of the Broadway’s Tony.
He combines post-graduate studies in computer science, education in media arts and lighting design for the stage. He was intern then artist in residence at the Media Arts section of the renowned Banff Centre after completing a year of doctoral studies in robotics at McGill University. From 1994 to 1998, he was the president of Kunst Macchina Production Company; a group specialized in the commercialization and the R&D of software solutions for the entertainment. Kunst Macchina did manage to establish itself as the new generation of computer control for the stage.
Demers frequently gives workshops and lectures, he has also curated artistic event and organized several colloquiums. From 2001 to 2005, Louis-Philippe Demers was a Professor of Digital Media and Exhibit Design at the Hochschule fuer Gestaltung, the academic institution affiliated to the world renowned ZKM (Zentrum fuer Kunst und Medientechnologie) in Karlsruhe (Germany). In late 2006, Demers joined the Interaction and Entertainment Research Centre (IERC) of the Nanyang Technological University (NTU) as a Principal Investigator and Associate Professor.
Louis Philippe Demers' workshop
On 20th and 22nd of June
STAGING ROBOTS

This section of the workshop will explore real life scenarios of bringing robots on the stage and into public spaces. By investigating previous works and historical background about robotic art, we will define the true challenges of bringing life robots. Beyond the animated figures of the computer screen, we will look closely in the difference of real and virtual words. Both realms possess intrinsic characteristics that need to be empowered.
Motion Capture is one of the many possible solutions when it comes to manipulate a robot. We will then define and discuss its application to live robotics. Prior to this, the group will get a basic understanding of “experimental animatronics” and ways into bridging artificial and real worlds. We will address the complementarities of mechanical constructions and their impact in motion control.
Topics:
Robotic Art
Historical Survey
Stage Robotics
Installation Robotics
Theme Parks
Modern Artificial Intelligence
Case Studies:
Devolution (2006) – Dance and Robotics
ShockHeaded Peter (200) – Musical
Armageddon (2004) – Operetta and live music
L”Assemblee (2001) – Robotic Performance
Themes about each case studies.
Working with directors
Concept and development
Rehearsals, programming, iterations and prototypes
Reliability, Repeatability and Security
Robotics: mechanics, control and programming:
Mechanics
Power
Comparison of solutions
Mechanical constructions
Real life vs Virtual life
Comparison of analog and digital worlds
Programming
Strategies
Systems
Operators
MoCap, Teach Pendants, models, animations.
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